{2}: Equipped creature gains hexproof until end of turn. <em>(It can't be the target of spells or abilities your opponents control.)</em></p><p>At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's blue.</p><p>Equip {1} <em>({1}: Attach to target creature you control. Equip only as a sorcery.)</em>