Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.</p><p>{X}, Remove X +1/+1 counters from Marath: Choose one —</p><p>• Put X +1/+1 counters on target creature. X can't be 0.</p><p>• Marath deals X damage to any target. X can't be 0.</p><p>• Create an X/X green Elemental creature token. X can't be 0.